Here it is, the concluding instalment of my look at a comic that's so epic, so awesome, so multi-layered in its themes and plot twists that it's taken two posts to review it.
Here's what happens.
Having been cast in a play, our heroine is busy leching after her co-star Mitch when she spots one of her college professors being mugged.
No sooner has she dealt with the muggers than she spots something else.
That her head's sprouted a load of snakes and she's turning people to stone.
Needless to say, the Justice League of America can't tolerate such a thing and turn up to give her a good kick in the asp.
Also needless to say, Supergirl polishes the lot of them off in about two seconds and then sets about trying to find a cure for her condition.
Medusa is to blame and Medusa has a brilliant master plan, which is to get the ghost of Perseus to possess poor old Mitch and get him to chop Supergirl's head off with his magic sword. Then Medusa's ghost will be free to take over Supergirl's dead body and conquer the world with it.
Now Supergirl has to sort out Mitch and his magic sword and find Medusa's tomb to put a stop to all this.
Other than that, I'm not sure it's a story that makes any sense at all. Medusa's plan would involve her taking over a headless corpse which, I would have thought, would pose certain practical difficulties when it comes to using it to take over the world.
Also, Mitch sees Supergirl's snakes on at least two occasions and suffers no harm.
Not only that but Supergirl and Mitch see the original Medusa's snakes at the climax and it has no effect on them at all.
With its illogical villainous scheme, petrification anomalies and the JLA and Supergirl showing no sense at all in their brief showdown, it does come across like a story that was written in a bit of a rush, without any great thought.
Still, Supergirl looks nicer in it than she's ever done before and that has to be something.
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