We all remember 2001: A Space Odyssey. It's the film which totally failed to predict the moon blasting out of Earth's orbit in 1999 and, thus, made a laughing stock of itself.
After a blunder like that, you'd have thought no one would want to create a sequel to it.
But you'd be wrong because someone did make a sequel to it. It was called 2010. Clearly, the intervening nine years hadn't been deemed worthy of cinematic immortality and didn't get movies named after them.
But that wasn't the only follow-up to the film because Marvel Comics produced ten sequels to it, in the form of a series written and drawn by Jack Kirby.
In some ways, Jack was the ideal man to helm a 2001 comic because the movie'd been filled with technology, Outer Space and Cosmic happenings.
It was also a movie which didn't rely on naturalistic dialogue, rational plotting or recognisable human behaviour. This also made it a good fit for Jack's writing style.
On the other hand, it could be argued Kirby was the worst man to do it because the film wasn't famous for its punch-ups, and he was.
So, how did the master of action acquit himself when it came to handling the more cerebral pretentiousness of a film you can usually only find meaning in while stoned?
I only had one chance to find out when I was a youth because I only ever came across one issue of the book, and that issue was #7 in which we get to meet the Space Seed.
Astronaut Gordon Pruett's stumbling around in his space suit when he decides to have a lie down and grow so old that he turns into a flying space baby.
In this guise, he floats around the universe, seeing wonders beyond measure before he descends upon a world whose populace have all but destroyed themselves in a global war.
Fortunately, they're not people to learn from their mistakes and, so, within minutes of the flying baby turning up, the last few survivors have pointlessly wiped each other out.
Not deterred by such silliness, the baby takes the remaining essence from the conflict's final two victims, flies off to an uninhabited world and drops it into the sea, in order to seed that planet with life. He then floats off into space, ready to do whatever it is he's planning to do next.
I have to hand it to Jack. He may have often seemed to be an improvisational writer but, here, he deftly balances his conflicting urges to be meaningful and to show people being blown up by hand grenades, by coming up with a tale which allows one of those elements to feed into the other. I'm not sure what it'd feel like to read ten issues of a book written like this but it works in isolation.
Having said that, It's hardly a mystery why the comic didn't last for more than ten issues. It really is difficult to not see the original movie as a creative dead end, in that it's a struggle to see where you could go with the story beyond what was in the film.
You can't further explore the nature or behaviour of the monolith without robbing it of its enigma - and its enigma is all it really has going for it.
Also, it can hardly be claimed there are any compelling human elements to the movie that would hold your interest. Not unless you've always considered Rising Damp to be a stealth sequel to the film, which explores what happened to Leonard Rossiter's character after he quit the space agency and decided to become a landlord.
Also, I'd struggle to claim it has themes which need further exploration because, beyond aliens interfering in human evolution, I don't have a clue what its themes actually are.
So, I think we have to view 2001 as another of those odd little books Marvel churned out in the 1970s, which were interesting experiments but were never going to actually go anywhere.
But I don't care. I'm personally glad it existed, because the world would be a poorer place in the absence of such idiosyncrasy.
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